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9 changed files with 4036 additions and 44778 deletions

4011
dist/assets/index-D1UgQj3P.js vendored Normal file

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dist/index.html vendored Normal file
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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>3D Protogen</title>
<style>
body {
margin: 0;
overflow: hidden;
}
canvas {
display: block;
}
</style>
<script type="module" crossorigin src="/assets/index-D1UgQj3P.js"></script>
</head>
<body>
</body>
</html>

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{
"hash": "2529f705",
"configHash": "db9d3d16",
"hash": "caa7dce8",
"configHash": "925f1d5e",
"lockfileHash": "b2feefbe",
"browserHash": "5385d42c",
"optimized": {
"three": {
"src": "../../.pnpm/three@0.182.0/node_modules/three/build/three.module.js",
"file": "three.js",
"fileHash": "60497d43",
"needsInterop": false
},
"three/addons/controls/OrbitControls.js": {
"src": "../../.pnpm/three@0.182.0/node_modules/three/examples/jsm/controls/OrbitControls.js",
"file": "three_addons_controls_OrbitControls__js.js",
"fileHash": "2eed0fc9",
"needsInterop": false
}
},
"chunks": {
"chunk-2RMEXNE5": {
"file": "chunk-2RMEXNE5.js"
}
}
"browserHash": "05c3e59e",
"optimized": {},
"chunks": {}
}

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876
node_modules/.vite/deps/three.js generated vendored
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import {
ACESFilmicToneMapping,
AddEquation,
AddOperation,
AdditiveAnimationBlendMode,
AdditiveBlending,
AgXToneMapping,
AlphaFormat,
AlwaysCompare,
AlwaysDepth,
AlwaysStencilFunc,
AmbientLight,
AnimationAction,
AnimationClip,
AnimationLoader,
AnimationMixer,
AnimationObjectGroup,
AnimationUtils,
ArcCurve,
ArrayCamera,
ArrowHelper,
AttachedBindMode,
Audio,
AudioAnalyser,
AudioContext,
AudioListener,
AudioLoader,
AxesHelper,
BackSide,
BasicDepthPacking,
BasicShadowMap,
BatchedMesh,
Bone,
BooleanKeyframeTrack,
Box2,
Box3,
Box3Helper,
BoxGeometry,
BoxHelper,
BufferAttribute,
BufferGeometry,
BufferGeometryLoader,
ByteType,
Cache,
Camera,
CameraHelper,
CanvasTexture,
CapsuleGeometry,
CatmullRomCurve3,
CineonToneMapping,
CircleGeometry,
ClampToEdgeWrapping,
Clock,
Color,
ColorKeyframeTrack,
ColorManagement,
CompressedArrayTexture,
CompressedCubeTexture,
CompressedTexture,
CompressedTextureLoader,
ConeGeometry,
ConstantAlphaFactor,
ConstantColorFactor,
Controls,
CubeCamera,
CubeDepthTexture,
CubeReflectionMapping,
CubeRefractionMapping,
CubeTexture,
CubeTextureLoader,
CubeUVReflectionMapping,
CubicBezierCurve,
CubicBezierCurve3,
CubicInterpolant,
CullFaceBack,
CullFaceFront,
CullFaceFrontBack,
CullFaceNone,
Curve,
CurvePath,
CustomBlending,
CustomToneMapping,
CylinderGeometry,
Cylindrical,
Data3DTexture,
DataArrayTexture,
DataTexture,
DataTextureLoader,
DataUtils,
DecrementStencilOp,
DecrementWrapStencilOp,
DefaultLoadingManager,
DepthFormat,
DepthStencilFormat,
DepthTexture,
DetachedBindMode,
DirectionalLight,
DirectionalLightHelper,
DiscreteInterpolant,
DodecahedronGeometry,
DoubleSide,
DstAlphaFactor,
DstColorFactor,
DynamicCopyUsage,
DynamicDrawUsage,
DynamicReadUsage,
EdgesGeometry,
EllipseCurve,
EqualCompare,
EqualDepth,
EqualStencilFunc,
EquirectangularReflectionMapping,
EquirectangularRefractionMapping,
Euler,
EventDispatcher,
ExternalTexture,
ExtrudeGeometry,
FileLoader,
Float16BufferAttribute,
Float32BufferAttribute,
FloatType,
Fog,
FogExp2,
FramebufferTexture,
FrontSide,
Frustum,
FrustumArray,
GLBufferAttribute,
GLSL1,
GLSL3,
GreaterCompare,
GreaterDepth,
GreaterEqualCompare,
GreaterEqualDepth,
GreaterEqualStencilFunc,
GreaterStencilFunc,
GridHelper,
Group,
HalfFloatType,
HemisphereLight,
HemisphereLightHelper,
IcosahedronGeometry,
ImageBitmapLoader,
ImageLoader,
ImageUtils,
IncrementStencilOp,
IncrementWrapStencilOp,
InstancedBufferAttribute,
InstancedBufferGeometry,
InstancedInterleavedBuffer,
InstancedMesh,
Int16BufferAttribute,
Int32BufferAttribute,
Int8BufferAttribute,
IntType,
InterleavedBuffer,
InterleavedBufferAttribute,
Interpolant,
InterpolateDiscrete,
InterpolateLinear,
InterpolateSmooth,
InterpolationSamplingMode,
InterpolationSamplingType,
InvertStencilOp,
KeepStencilOp,
KeyframeTrack,
LOD,
LatheGeometry,
Layers,
LessCompare,
LessDepth,
LessEqualCompare,
LessEqualDepth,
LessEqualStencilFunc,
LessStencilFunc,
Light,
LightProbe,
Line,
Line3,
LineBasicMaterial,
LineCurve,
LineCurve3,
LineDashedMaterial,
LineLoop,
LineSegments,
LinearFilter,
LinearInterpolant,
LinearMipMapLinearFilter,
LinearMipMapNearestFilter,
LinearMipmapLinearFilter,
LinearMipmapNearestFilter,
LinearSRGBColorSpace,
LinearToneMapping,
LinearTransfer,
Loader,
LoaderUtils,
LoadingManager,
LoopOnce,
LoopPingPong,
LoopRepeat,
MOUSE,
Material,
MaterialLoader,
MathUtils,
Matrix2,
Matrix3,
Matrix4,
MaxEquation,
Mesh,
MeshBasicMaterial,
MeshDepthMaterial,
MeshDistanceMaterial,
MeshLambertMaterial,
MeshMatcapMaterial,
MeshNormalMaterial,
MeshPhongMaterial,
MeshPhysicalMaterial,
MeshStandardMaterial,
MeshToonMaterial,
MinEquation,
MirroredRepeatWrapping,
MixOperation,
MultiplyBlending,
MultiplyOperation,
NearestFilter,
NearestMipMapLinearFilter,
NearestMipMapNearestFilter,
NearestMipmapLinearFilter,
NearestMipmapNearestFilter,
NeutralToneMapping,
NeverCompare,
NeverDepth,
NeverStencilFunc,
NoBlending,
NoColorSpace,
NoNormalPacking,
NoToneMapping,
NormalAnimationBlendMode,
NormalBlending,
NormalGAPacking,
NormalRGPacking,
NotEqualCompare,
NotEqualDepth,
NotEqualStencilFunc,
NumberKeyframeTrack,
Object3D,
ObjectLoader,
ObjectSpaceNormalMap,
OctahedronGeometry,
OneFactor,
OneMinusConstantAlphaFactor,
OneMinusConstantColorFactor,
OneMinusDstAlphaFactor,
OneMinusDstColorFactor,
OneMinusSrcAlphaFactor,
OneMinusSrcColorFactor,
OrthographicCamera,
PCFShadowMap,
PCFSoftShadowMap,
PMREMGenerator,
Path,
PerspectiveCamera,
Plane,
PlaneGeometry,
PlaneHelper,
PointLight,
PointLightHelper,
Points,
PointsMaterial,
PolarGridHelper,
PolyhedronGeometry,
PositionalAudio,
PropertyBinding,
PropertyMixer,
QuadraticBezierCurve,
QuadraticBezierCurve3,
Quaternion,
QuaternionKeyframeTrack,
QuaternionLinearInterpolant,
R11_EAC_Format,
RED_GREEN_RGTC2_Format,
RED_RGTC1_Format,
REVISION,
RG11_EAC_Format,
RGBADepthPacking,
RGBAFormat,
RGBAIntegerFormat,
RGBA_ASTC_10x10_Format,
RGBA_ASTC_10x5_Format,
RGBA_ASTC_10x6_Format,
RGBA_ASTC_10x8_Format,
RGBA_ASTC_12x10_Format,
RGBA_ASTC_12x12_Format,
RGBA_ASTC_4x4_Format,
RGBA_ASTC_5x4_Format,
RGBA_ASTC_5x5_Format,
RGBA_ASTC_6x5_Format,
RGBA_ASTC_6x6_Format,
RGBA_ASTC_8x5_Format,
RGBA_ASTC_8x6_Format,
RGBA_ASTC_8x8_Format,
RGBA_BPTC_Format,
RGBA_ETC2_EAC_Format,
RGBA_PVRTC_2BPPV1_Format,
RGBA_PVRTC_4BPPV1_Format,
RGBA_S3TC_DXT1_Format,
RGBA_S3TC_DXT3_Format,
RGBA_S3TC_DXT5_Format,
RGBDepthPacking,
RGBFormat,
RGBIntegerFormat,
RGB_BPTC_SIGNED_Format,
RGB_BPTC_UNSIGNED_Format,
RGB_ETC1_Format,
RGB_ETC2_Format,
RGB_PVRTC_2BPPV1_Format,
RGB_PVRTC_4BPPV1_Format,
RGB_S3TC_DXT1_Format,
RGDepthPacking,
RGFormat,
RGIntegerFormat,
RawShaderMaterial,
Ray,
Raycaster,
RectAreaLight,
RedFormat,
RedIntegerFormat,
ReinhardToneMapping,
RenderTarget,
RenderTarget3D,
RepeatWrapping,
ReplaceStencilOp,
ReverseSubtractEquation,
RingGeometry,
SIGNED_R11_EAC_Format,
SIGNED_RED_GREEN_RGTC2_Format,
SIGNED_RED_RGTC1_Format,
SIGNED_RG11_EAC_Format,
SRGBColorSpace,
SRGBTransfer,
Scene,
ShaderChunk,
ShaderLib,
ShaderMaterial,
ShadowMaterial,
Shape,
ShapeGeometry,
ShapePath,
ShapeUtils,
ShortType,
Skeleton,
SkeletonHelper,
SkinnedMesh,
Source,
Sphere,
SphereGeometry,
Spherical,
SphericalHarmonics3,
SplineCurve,
SpotLight,
SpotLightHelper,
Sprite,
SpriteMaterial,
SrcAlphaFactor,
SrcAlphaSaturateFactor,
SrcColorFactor,
StaticCopyUsage,
StaticDrawUsage,
StaticReadUsage,
StereoCamera,
StreamCopyUsage,
StreamDrawUsage,
StreamReadUsage,
StringKeyframeTrack,
SubtractEquation,
SubtractiveBlending,
TOUCH,
TangentSpaceNormalMap,
TetrahedronGeometry,
Texture,
TextureLoader,
TextureUtils,
Timer,
TimestampQuery,
TorusGeometry,
TorusKnotGeometry,
Triangle,
TriangleFanDrawMode,
TriangleStripDrawMode,
TrianglesDrawMode,
TubeGeometry,
UVMapping,
Uint16BufferAttribute,
Uint32BufferAttribute,
Uint8BufferAttribute,
Uint8ClampedBufferAttribute,
Uniform,
UniformsGroup,
UniformsLib,
UniformsUtils,
UnsignedByteType,
UnsignedInt101111Type,
UnsignedInt248Type,
UnsignedInt5999Type,
UnsignedIntType,
UnsignedShort4444Type,
UnsignedShort5551Type,
UnsignedShortType,
VSMShadowMap,
Vector2,
Vector3,
Vector4,
VectorKeyframeTrack,
VideoFrameTexture,
VideoTexture,
WebGL3DRenderTarget,
WebGLArrayRenderTarget,
WebGLCoordinateSystem,
WebGLCubeRenderTarget,
WebGLRenderTarget,
WebGLRenderer,
WebGLUtils,
WebGPUCoordinateSystem,
WebXRController,
WireframeGeometry,
WrapAroundEnding,
ZeroCurvatureEnding,
ZeroFactor,
ZeroSlopeEnding,
ZeroStencilOp,
createCanvasElement,
error,
getConsoleFunction,
log,
setConsoleFunction,
warn,
warnOnce
} from "./chunk-2RMEXNE5.js";
export {
ACESFilmicToneMapping,
AddEquation,
AddOperation,
AdditiveAnimationBlendMode,
AdditiveBlending,
AgXToneMapping,
AlphaFormat,
AlwaysCompare,
AlwaysDepth,
AlwaysStencilFunc,
AmbientLight,
AnimationAction,
AnimationClip,
AnimationLoader,
AnimationMixer,
AnimationObjectGroup,
AnimationUtils,
ArcCurve,
ArrayCamera,
ArrowHelper,
AttachedBindMode,
Audio,
AudioAnalyser,
AudioContext,
AudioListener,
AudioLoader,
AxesHelper,
BackSide,
BasicDepthPacking,
BasicShadowMap,
BatchedMesh,
Bone,
BooleanKeyframeTrack,
Box2,
Box3,
Box3Helper,
BoxGeometry,
BoxHelper,
BufferAttribute,
BufferGeometry,
BufferGeometryLoader,
ByteType,
Cache,
Camera,
CameraHelper,
CanvasTexture,
CapsuleGeometry,
CatmullRomCurve3,
CineonToneMapping,
CircleGeometry,
ClampToEdgeWrapping,
Clock,
Color,
ColorKeyframeTrack,
ColorManagement,
CompressedArrayTexture,
CompressedCubeTexture,
CompressedTexture,
CompressedTextureLoader,
ConeGeometry,
ConstantAlphaFactor,
ConstantColorFactor,
Controls,
CubeCamera,
CubeDepthTexture,
CubeReflectionMapping,
CubeRefractionMapping,
CubeTexture,
CubeTextureLoader,
CubeUVReflectionMapping,
CubicBezierCurve,
CubicBezierCurve3,
CubicInterpolant,
CullFaceBack,
CullFaceFront,
CullFaceFrontBack,
CullFaceNone,
Curve,
CurvePath,
CustomBlending,
CustomToneMapping,
CylinderGeometry,
Cylindrical,
Data3DTexture,
DataArrayTexture,
DataTexture,
DataTextureLoader,
DataUtils,
DecrementStencilOp,
DecrementWrapStencilOp,
DefaultLoadingManager,
DepthFormat,
DepthStencilFormat,
DepthTexture,
DetachedBindMode,
DirectionalLight,
DirectionalLightHelper,
DiscreteInterpolant,
DodecahedronGeometry,
DoubleSide,
DstAlphaFactor,
DstColorFactor,
DynamicCopyUsage,
DynamicDrawUsage,
DynamicReadUsage,
EdgesGeometry,
EllipseCurve,
EqualCompare,
EqualDepth,
EqualStencilFunc,
EquirectangularReflectionMapping,
EquirectangularRefractionMapping,
Euler,
EventDispatcher,
ExternalTexture,
ExtrudeGeometry,
FileLoader,
Float16BufferAttribute,
Float32BufferAttribute,
FloatType,
Fog,
FogExp2,
FramebufferTexture,
FrontSide,
Frustum,
FrustumArray,
GLBufferAttribute,
GLSL1,
GLSL3,
GreaterCompare,
GreaterDepth,
GreaterEqualCompare,
GreaterEqualDepth,
GreaterEqualStencilFunc,
GreaterStencilFunc,
GridHelper,
Group,
HalfFloatType,
HemisphereLight,
HemisphereLightHelper,
IcosahedronGeometry,
ImageBitmapLoader,
ImageLoader,
ImageUtils,
IncrementStencilOp,
IncrementWrapStencilOp,
InstancedBufferAttribute,
InstancedBufferGeometry,
InstancedInterleavedBuffer,
InstancedMesh,
Int16BufferAttribute,
Int32BufferAttribute,
Int8BufferAttribute,
IntType,
InterleavedBuffer,
InterleavedBufferAttribute,
Interpolant,
InterpolateDiscrete,
InterpolateLinear,
InterpolateSmooth,
InterpolationSamplingMode,
InterpolationSamplingType,
InvertStencilOp,
KeepStencilOp,
KeyframeTrack,
LOD,
LatheGeometry,
Layers,
LessCompare,
LessDepth,
LessEqualCompare,
LessEqualDepth,
LessEqualStencilFunc,
LessStencilFunc,
Light,
LightProbe,
Line,
Line3,
LineBasicMaterial,
LineCurve,
LineCurve3,
LineDashedMaterial,
LineLoop,
LineSegments,
LinearFilter,
LinearInterpolant,
LinearMipMapLinearFilter,
LinearMipMapNearestFilter,
LinearMipmapLinearFilter,
LinearMipmapNearestFilter,
LinearSRGBColorSpace,
LinearToneMapping,
LinearTransfer,
Loader,
LoaderUtils,
LoadingManager,
LoopOnce,
LoopPingPong,
LoopRepeat,
MOUSE,
Material,
MaterialLoader,
MathUtils,
Matrix2,
Matrix3,
Matrix4,
MaxEquation,
Mesh,
MeshBasicMaterial,
MeshDepthMaterial,
MeshDistanceMaterial,
MeshLambertMaterial,
MeshMatcapMaterial,
MeshNormalMaterial,
MeshPhongMaterial,
MeshPhysicalMaterial,
MeshStandardMaterial,
MeshToonMaterial,
MinEquation,
MirroredRepeatWrapping,
MixOperation,
MultiplyBlending,
MultiplyOperation,
NearestFilter,
NearestMipMapLinearFilter,
NearestMipMapNearestFilter,
NearestMipmapLinearFilter,
NearestMipmapNearestFilter,
NeutralToneMapping,
NeverCompare,
NeverDepth,
NeverStencilFunc,
NoBlending,
NoColorSpace,
NoNormalPacking,
NoToneMapping,
NormalAnimationBlendMode,
NormalBlending,
NormalGAPacking,
NormalRGPacking,
NotEqualCompare,
NotEqualDepth,
NotEqualStencilFunc,
NumberKeyframeTrack,
Object3D,
ObjectLoader,
ObjectSpaceNormalMap,
OctahedronGeometry,
OneFactor,
OneMinusConstantAlphaFactor,
OneMinusConstantColorFactor,
OneMinusDstAlphaFactor,
OneMinusDstColorFactor,
OneMinusSrcAlphaFactor,
OneMinusSrcColorFactor,
OrthographicCamera,
PCFShadowMap,
PCFSoftShadowMap,
PMREMGenerator,
Path,
PerspectiveCamera,
Plane,
PlaneGeometry,
PlaneHelper,
PointLight,
PointLightHelper,
Points,
PointsMaterial,
PolarGridHelper,
PolyhedronGeometry,
PositionalAudio,
PropertyBinding,
PropertyMixer,
QuadraticBezierCurve,
QuadraticBezierCurve3,
Quaternion,
QuaternionKeyframeTrack,
QuaternionLinearInterpolant,
R11_EAC_Format,
RED_GREEN_RGTC2_Format,
RED_RGTC1_Format,
REVISION,
RG11_EAC_Format,
RGBADepthPacking,
RGBAFormat,
RGBAIntegerFormat,
RGBA_ASTC_10x10_Format,
RGBA_ASTC_10x5_Format,
RGBA_ASTC_10x6_Format,
RGBA_ASTC_10x8_Format,
RGBA_ASTC_12x10_Format,
RGBA_ASTC_12x12_Format,
RGBA_ASTC_4x4_Format,
RGBA_ASTC_5x4_Format,
RGBA_ASTC_5x5_Format,
RGBA_ASTC_6x5_Format,
RGBA_ASTC_6x6_Format,
RGBA_ASTC_8x5_Format,
RGBA_ASTC_8x6_Format,
RGBA_ASTC_8x8_Format,
RGBA_BPTC_Format,
RGBA_ETC2_EAC_Format,
RGBA_PVRTC_2BPPV1_Format,
RGBA_PVRTC_4BPPV1_Format,
RGBA_S3TC_DXT1_Format,
RGBA_S3TC_DXT3_Format,
RGBA_S3TC_DXT5_Format,
RGBDepthPacking,
RGBFormat,
RGBIntegerFormat,
RGB_BPTC_SIGNED_Format,
RGB_BPTC_UNSIGNED_Format,
RGB_ETC1_Format,
RGB_ETC2_Format,
RGB_PVRTC_2BPPV1_Format,
RGB_PVRTC_4BPPV1_Format,
RGB_S3TC_DXT1_Format,
RGDepthPacking,
RGFormat,
RGIntegerFormat,
RawShaderMaterial,
Ray,
Raycaster,
RectAreaLight,
RedFormat,
RedIntegerFormat,
ReinhardToneMapping,
RenderTarget,
RenderTarget3D,
RepeatWrapping,
ReplaceStencilOp,
ReverseSubtractEquation,
RingGeometry,
SIGNED_R11_EAC_Format,
SIGNED_RED_GREEN_RGTC2_Format,
SIGNED_RED_RGTC1_Format,
SIGNED_RG11_EAC_Format,
SRGBColorSpace,
SRGBTransfer,
Scene,
ShaderChunk,
ShaderLib,
ShaderMaterial,
ShadowMaterial,
Shape,
ShapeGeometry,
ShapePath,
ShapeUtils,
ShortType,
Skeleton,
SkeletonHelper,
SkinnedMesh,
Source,
Sphere,
SphereGeometry,
Spherical,
SphericalHarmonics3,
SplineCurve,
SpotLight,
SpotLightHelper,
Sprite,
SpriteMaterial,
SrcAlphaFactor,
SrcAlphaSaturateFactor,
SrcColorFactor,
StaticCopyUsage,
StaticDrawUsage,
StaticReadUsage,
StereoCamera,
StreamCopyUsage,
StreamDrawUsage,
StreamReadUsage,
StringKeyframeTrack,
SubtractEquation,
SubtractiveBlending,
TOUCH,
TangentSpaceNormalMap,
TetrahedronGeometry,
Texture,
TextureLoader,
TextureUtils,
Timer,
TimestampQuery,
TorusGeometry,
TorusKnotGeometry,
Triangle,
TriangleFanDrawMode,
TriangleStripDrawMode,
TrianglesDrawMode,
TubeGeometry,
UVMapping,
Uint16BufferAttribute,
Uint32BufferAttribute,
Uint8BufferAttribute,
Uint8ClampedBufferAttribute,
Uniform,
UniformsGroup,
UniformsLib,
UniformsUtils,
UnsignedByteType,
UnsignedInt101111Type,
UnsignedInt248Type,
UnsignedInt5999Type,
UnsignedIntType,
UnsignedShort4444Type,
UnsignedShort5551Type,
UnsignedShortType,
VSMShadowMap,
Vector2,
Vector3,
Vector4,
VectorKeyframeTrack,
VideoFrameTexture,
VideoTexture,
WebGL3DRenderTarget,
WebGLArrayRenderTarget,
WebGLCoordinateSystem,
WebGLCubeRenderTarget,
WebGLRenderTarget,
WebGLRenderer,
WebGLUtils,
WebGPUCoordinateSystem,
WebXRController,
WireframeGeometry,
WrapAroundEnding,
ZeroCurvatureEnding,
ZeroFactor,
ZeroSlopeEnding,
ZeroStencilOp,
createCanvasElement,
error,
getConsoleFunction,
log,
setConsoleFunction,
warn,
warnOnce
};

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{
"version": 3,
"sources": [],
"sourcesContent": [],
"mappings": "",
"names": []
}

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import {
Controls,
MOUSE,
MathUtils,
Plane,
Quaternion,
Ray,
Spherical,
TOUCH,
Vector2,
Vector3
} from "./chunk-2RMEXNE5.js";
// node_modules/.pnpm/three@0.182.0/node_modules/three/examples/jsm/controls/OrbitControls.js
var _changeEvent = { type: "change" };
var _startEvent = { type: "start" };
var _endEvent = { type: "end" };
var _ray = new Ray();
var _plane = new Plane();
var _TILT_LIMIT = Math.cos(70 * MathUtils.DEG2RAD);
var _v = new Vector3();
var _twoPI = 2 * Math.PI;
var _STATE = {
NONE: -1,
ROTATE: 0,
DOLLY: 1,
PAN: 2,
TOUCH_ROTATE: 3,
TOUCH_PAN: 4,
TOUCH_DOLLY_PAN: 5,
TOUCH_DOLLY_ROTATE: 6
};
var _EPS = 1e-6;
var OrbitControls = class extends Controls {
/**
* Constructs a new controls instance.
*
* @param {Object3D} object - The object that is managed by the controls.
* @param {?HTMLElement} domElement - The HTML element used for event listeners.
*/
constructor(object, domElement = null) {
super(object, domElement);
this.state = _STATE.NONE;
this.target = new Vector3();
this.cursor = new Vector3();
this.minDistance = 0;
this.maxDistance = Infinity;
this.minZoom = 0;
this.maxZoom = Infinity;
this.minTargetRadius = 0;
this.maxTargetRadius = Infinity;
this.minPolarAngle = 0;
this.maxPolarAngle = Math.PI;
this.minAzimuthAngle = -Infinity;
this.maxAzimuthAngle = Infinity;
this.enableDamping = false;
this.dampingFactor = 0.05;
this.enableZoom = true;
this.zoomSpeed = 1;
this.enableRotate = true;
this.rotateSpeed = 1;
this.keyRotateSpeed = 1;
this.enablePan = true;
this.panSpeed = 1;
this.screenSpacePanning = true;
this.keyPanSpeed = 7;
this.zoomToCursor = false;
this.autoRotate = false;
this.autoRotateSpeed = 2;
this.keys = { LEFT: "ArrowLeft", UP: "ArrowUp", RIGHT: "ArrowRight", BOTTOM: "ArrowDown" };
this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = this.object.zoom;
this._domElementKeyEvents = null;
this._lastPosition = new Vector3();
this._lastQuaternion = new Quaternion();
this._lastTargetPosition = new Vector3();
this._quat = new Quaternion().setFromUnitVectors(object.up, new Vector3(0, 1, 0));
this._quatInverse = this._quat.clone().invert();
this._spherical = new Spherical();
this._sphericalDelta = new Spherical();
this._scale = 1;
this._panOffset = new Vector3();
this._rotateStart = new Vector2();
this._rotateEnd = new Vector2();
this._rotateDelta = new Vector2();
this._panStart = new Vector2();
this._panEnd = new Vector2();
this._panDelta = new Vector2();
this._dollyStart = new Vector2();
this._dollyEnd = new Vector2();
this._dollyDelta = new Vector2();
this._dollyDirection = new Vector3();
this._mouse = new Vector2();
this._performCursorZoom = false;
this._pointers = [];
this._pointerPositions = {};
this._controlActive = false;
this._onPointerMove = onPointerMove.bind(this);
this._onPointerDown = onPointerDown.bind(this);
this._onPointerUp = onPointerUp.bind(this);
this._onContextMenu = onContextMenu.bind(this);
this._onMouseWheel = onMouseWheel.bind(this);
this._onKeyDown = onKeyDown.bind(this);
this._onTouchStart = onTouchStart.bind(this);
this._onTouchMove = onTouchMove.bind(this);
this._onMouseDown = onMouseDown.bind(this);
this._onMouseMove = onMouseMove.bind(this);
this._interceptControlDown = interceptControlDown.bind(this);
this._interceptControlUp = interceptControlUp.bind(this);
if (this.domElement !== null) {
this.connect(this.domElement);
}
this.update();
}
connect(element) {
super.connect(element);
this.domElement.addEventListener("pointerdown", this._onPointerDown);
this.domElement.addEventListener("pointercancel", this._onPointerUp);
this.domElement.addEventListener("contextmenu", this._onContextMenu);
this.domElement.addEventListener("wheel", this._onMouseWheel, { passive: false });
const document = this.domElement.getRootNode();
document.addEventListener("keydown", this._interceptControlDown, { passive: true, capture: true });
this.domElement.style.touchAction = "none";
}
disconnect() {
this.domElement.removeEventListener("pointerdown", this._onPointerDown);
this.domElement.ownerDocument.removeEventListener("pointermove", this._onPointerMove);
this.domElement.ownerDocument.removeEventListener("pointerup", this._onPointerUp);
this.domElement.removeEventListener("pointercancel", this._onPointerUp);
this.domElement.removeEventListener("wheel", this._onMouseWheel);
this.domElement.removeEventListener("contextmenu", this._onContextMenu);
this.stopListenToKeyEvents();
const document = this.domElement.getRootNode();
document.removeEventListener("keydown", this._interceptControlDown, { capture: true });
this.domElement.style.touchAction = "auto";
}
dispose() {
this.disconnect();
}
/**
* Get the current vertical rotation, in radians.
*
* @return {number} The current vertical rotation, in radians.
*/
getPolarAngle() {
return this._spherical.phi;
}
/**
* Get the current horizontal rotation, in radians.
*
* @return {number} The current horizontal rotation, in radians.
*/
getAzimuthalAngle() {
return this._spherical.theta;
}
/**
* Returns the distance from the camera to the target.
*
* @return {number} The distance from the camera to the target.
*/
getDistance() {
return this.object.position.distanceTo(this.target);
}
/**
* Adds key event listeners to the given DOM element.
* `window` is a recommended argument for using this method.
*
* @param {HTMLElement} domElement - The DOM element
*/
listenToKeyEvents(domElement) {
domElement.addEventListener("keydown", this._onKeyDown);
this._domElementKeyEvents = domElement;
}
/**
* Removes the key event listener previously defined with `listenToKeyEvents()`.
*/
stopListenToKeyEvents() {
if (this._domElementKeyEvents !== null) {
this._domElementKeyEvents.removeEventListener("keydown", this._onKeyDown);
this._domElementKeyEvents = null;
}
}
/**
* Save the current state of the controls. This can later be recovered with `reset()`.
*/
saveState() {
this.target0.copy(this.target);
this.position0.copy(this.object.position);
this.zoom0 = this.object.zoom;
}
/**
* Reset the controls to their state from either the last time the `saveState()`
* was called, or the initial state.
*/
reset() {
this.target.copy(this.target0);
this.object.position.copy(this.position0);
this.object.zoom = this.zoom0;
this.object.updateProjectionMatrix();
this.dispatchEvent(_changeEvent);
this.update();
this.state = _STATE.NONE;
}
update(deltaTime = null) {
const position = this.object.position;
_v.copy(position).sub(this.target);
_v.applyQuaternion(this._quat);
this._spherical.setFromVector3(_v);
if (this.autoRotate && this.state === _STATE.NONE) {
this._rotateLeft(this._getAutoRotationAngle(deltaTime));
}
if (this.enableDamping) {
this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;
this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor;
} else {
this._spherical.theta += this._sphericalDelta.theta;
this._spherical.phi += this._sphericalDelta.phi;
}
let min = this.minAzimuthAngle;
let max = this.maxAzimuthAngle;
if (isFinite(min) && isFinite(max)) {
if (min < -Math.PI) min += _twoPI;
else if (min > Math.PI) min -= _twoPI;
if (max < -Math.PI) max += _twoPI;
else if (max > Math.PI) max -= _twoPI;
if (min <= max) {
this._spherical.theta = Math.max(min, Math.min(max, this._spherical.theta));
} else {
this._spherical.theta = this._spherical.theta > (min + max) / 2 ? Math.max(min, this._spherical.theta) : Math.min(max, this._spherical.theta);
}
}
this._spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this._spherical.phi));
this._spherical.makeSafe();
if (this.enableDamping === true) {
this.target.addScaledVector(this._panOffset, this.dampingFactor);
} else {
this.target.add(this._panOffset);
}
this.target.sub(this.cursor);
this.target.clampLength(this.minTargetRadius, this.maxTargetRadius);
this.target.add(this.cursor);
let zoomChanged = false;
if (this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera) {
this._spherical.radius = this._clampDistance(this._spherical.radius);
} else {
const prevRadius = this._spherical.radius;
this._spherical.radius = this._clampDistance(this._spherical.radius * this._scale);
zoomChanged = prevRadius != this._spherical.radius;
}
_v.setFromSpherical(this._spherical);
_v.applyQuaternion(this._quatInverse);
position.copy(this.target).add(_v);
this.object.lookAt(this.target);
if (this.enableDamping === true) {
this._sphericalDelta.theta *= 1 - this.dampingFactor;
this._sphericalDelta.phi *= 1 - this.dampingFactor;
this._panOffset.multiplyScalar(1 - this.dampingFactor);
} else {
this._sphericalDelta.set(0, 0, 0);
this._panOffset.set(0, 0, 0);
}
if (this.zoomToCursor && this._performCursorZoom) {
let newRadius = null;
if (this.object.isPerspectiveCamera) {
const prevRadius = _v.length();
newRadius = this._clampDistance(prevRadius * this._scale);
const radiusDelta = prevRadius - newRadius;
this.object.position.addScaledVector(this._dollyDirection, radiusDelta);
this.object.updateMatrixWorld();
zoomChanged = !!radiusDelta;
} else if (this.object.isOrthographicCamera) {
const mouseBefore = new Vector3(this._mouse.x, this._mouse.y, 0);
mouseBefore.unproject(this.object);
const prevZoom = this.object.zoom;
this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale));
this.object.updateProjectionMatrix();
zoomChanged = prevZoom !== this.object.zoom;
const mouseAfter = new Vector3(this._mouse.x, this._mouse.y, 0);
mouseAfter.unproject(this.object);
this.object.position.sub(mouseAfter).add(mouseBefore);
this.object.updateMatrixWorld();
newRadius = _v.length();
} else {
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.");
this.zoomToCursor = false;
}
if (newRadius !== null) {
if (this.screenSpacePanning) {
this.target.set(0, 0, -1).transformDirection(this.object.matrix).multiplyScalar(newRadius).add(this.object.position);
} else {
_ray.origin.copy(this.object.position);
_ray.direction.set(0, 0, -1).transformDirection(this.object.matrix);
if (Math.abs(this.object.up.dot(_ray.direction)) < _TILT_LIMIT) {
this.object.lookAt(this.target);
} else {
_plane.setFromNormalAndCoplanarPoint(this.object.up, this.target);
_ray.intersectPlane(_plane, this.target);
}
}
}
} else if (this.object.isOrthographicCamera) {
const prevZoom = this.object.zoom;
this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale));
if (prevZoom !== this.object.zoom) {
this.object.updateProjectionMatrix();
zoomChanged = true;
}
}
this._scale = 1;
this._performCursorZoom = false;
if (zoomChanged || this._lastPosition.distanceToSquared(this.object.position) > _EPS || 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > _EPS || this._lastTargetPosition.distanceToSquared(this.target) > _EPS) {
this.dispatchEvent(_changeEvent);
this._lastPosition.copy(this.object.position);
this._lastQuaternion.copy(this.object.quaternion);
this._lastTargetPosition.copy(this.target);
return true;
}
return false;
}
_getAutoRotationAngle(deltaTime) {
if (deltaTime !== null) {
return _twoPI / 60 * this.autoRotateSpeed * deltaTime;
} else {
return _twoPI / 60 / 60 * this.autoRotateSpeed;
}
}
_getZoomScale(delta) {
const normalizedDelta = Math.abs(delta * 0.01);
return Math.pow(0.95, this.zoomSpeed * normalizedDelta);
}
_rotateLeft(angle) {
this._sphericalDelta.theta -= angle;
}
_rotateUp(angle) {
this._sphericalDelta.phi -= angle;
}
_panLeft(distance, objectMatrix) {
_v.setFromMatrixColumn(objectMatrix, 0);
_v.multiplyScalar(-distance);
this._panOffset.add(_v);
}
_panUp(distance, objectMatrix) {
if (this.screenSpacePanning === true) {
_v.setFromMatrixColumn(objectMatrix, 1);
} else {
_v.setFromMatrixColumn(objectMatrix, 0);
_v.crossVectors(this.object.up, _v);
}
_v.multiplyScalar(distance);
this._panOffset.add(_v);
}
// deltaX and deltaY are in pixels; right and down are positive
_pan(deltaX, deltaY) {
const element = this.domElement;
if (this.object.isPerspectiveCamera) {
const position = this.object.position;
_v.copy(position).sub(this.target);
let targetDistance = _v.length();
targetDistance *= Math.tan(this.object.fov / 2 * Math.PI / 180);
this._panLeft(2 * deltaX * targetDistance / element.clientHeight, this.object.matrix);
this._panUp(2 * deltaY * targetDistance / element.clientHeight, this.object.matrix);
} else if (this.object.isOrthographicCamera) {
this._panLeft(deltaX * (this.object.right - this.object.left) / this.object.zoom / element.clientWidth, this.object.matrix);
this._panUp(deltaY * (this.object.top - this.object.bottom) / this.object.zoom / element.clientHeight, this.object.matrix);
} else {
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.");
this.enablePan = false;
}
}
_dollyOut(dollyScale) {
if (this.object.isPerspectiveCamera || this.object.isOrthographicCamera) {
this._scale /= dollyScale;
} else {
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
this.enableZoom = false;
}
}
_dollyIn(dollyScale) {
if (this.object.isPerspectiveCamera || this.object.isOrthographicCamera) {
this._scale *= dollyScale;
} else {
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.");
this.enableZoom = false;
}
}
_updateZoomParameters(x, y) {
if (!this.zoomToCursor) {
return;
}
this._performCursorZoom = true;
const rect = this.domElement.getBoundingClientRect();
const dx = x - rect.left;
const dy = y - rect.top;
const w = rect.width;
const h = rect.height;
this._mouse.x = dx / w * 2 - 1;
this._mouse.y = -(dy / h) * 2 + 1;
this._dollyDirection.set(this._mouse.x, this._mouse.y, 1).unproject(this.object).sub(this.object.position).normalize();
}
_clampDistance(dist) {
return Math.max(this.minDistance, Math.min(this.maxDistance, dist));
}
//
// event callbacks - update the object state
//
_handleMouseDownRotate(event) {
this._rotateStart.set(event.clientX, event.clientY);
}
_handleMouseDownDolly(event) {
this._updateZoomParameters(event.clientX, event.clientX);
this._dollyStart.set(event.clientX, event.clientY);
}
_handleMouseDownPan(event) {
this._panStart.set(event.clientX, event.clientY);
}
_handleMouseMoveRotate(event) {
this._rotateEnd.set(event.clientX, event.clientY);
this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);
const element = this.domElement;
this._rotateLeft(_twoPI * this._rotateDelta.x / element.clientHeight);
this._rotateUp(_twoPI * this._rotateDelta.y / element.clientHeight);
this._rotateStart.copy(this._rotateEnd);
this.update();
}
_handleMouseMoveDolly(event) {
this._dollyEnd.set(event.clientX, event.clientY);
this._dollyDelta.subVectors(this._dollyEnd, this._dollyStart);
if (this._dollyDelta.y > 0) {
this._dollyOut(this._getZoomScale(this._dollyDelta.y));
} else if (this._dollyDelta.y < 0) {
this._dollyIn(this._getZoomScale(this._dollyDelta.y));
}
this._dollyStart.copy(this._dollyEnd);
this.update();
}
_handleMouseMovePan(event) {
this._panEnd.set(event.clientX, event.clientY);
this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed);
this._pan(this._panDelta.x, this._panDelta.y);
this._panStart.copy(this._panEnd);
this.update();
}
_handleMouseWheel(event) {
this._updateZoomParameters(event.clientX, event.clientY);
if (event.deltaY < 0) {
this._dollyIn(this._getZoomScale(event.deltaY));
} else if (event.deltaY > 0) {
this._dollyOut(this._getZoomScale(event.deltaY));
}
this.update();
}
_handleKeyDown(event) {
let needsUpdate = false;
switch (event.code) {
case this.keys.UP:
if (event.ctrlKey || event.metaKey || event.shiftKey) {
if (this.enableRotate) {
this._rotateUp(_twoPI * this.keyRotateSpeed / this.domElement.clientHeight);
}
} else {
if (this.enablePan) {
this._pan(0, this.keyPanSpeed);
}
}
needsUpdate = true;
break;
case this.keys.BOTTOM:
if (event.ctrlKey || event.metaKey || event.shiftKey) {
if (this.enableRotate) {
this._rotateUp(-_twoPI * this.keyRotateSpeed / this.domElement.clientHeight);
}
} else {
if (this.enablePan) {
this._pan(0, -this.keyPanSpeed);
}
}
needsUpdate = true;
break;
case this.keys.LEFT:
if (event.ctrlKey || event.metaKey || event.shiftKey) {
if (this.enableRotate) {
this._rotateLeft(_twoPI * this.keyRotateSpeed / this.domElement.clientHeight);
}
} else {
if (this.enablePan) {
this._pan(this.keyPanSpeed, 0);
}
}
needsUpdate = true;
break;
case this.keys.RIGHT:
if (event.ctrlKey || event.metaKey || event.shiftKey) {
if (this.enableRotate) {
this._rotateLeft(-_twoPI * this.keyRotateSpeed / this.domElement.clientHeight);
}
} else {
if (this.enablePan) {
this._pan(-this.keyPanSpeed, 0);
}
}
needsUpdate = true;
break;
}
if (needsUpdate) {
event.preventDefault();
this.update();
}
}
_handleTouchStartRotate(event) {
if (this._pointers.length === 1) {
this._rotateStart.set(event.pageX, event.pageY);
} else {
const position = this._getSecondPointerPosition(event);
const x = 0.5 * (event.pageX + position.x);
const y = 0.5 * (event.pageY + position.y);
this._rotateStart.set(x, y);
}
}
_handleTouchStartPan(event) {
if (this._pointers.length === 1) {
this._panStart.set(event.pageX, event.pageY);
} else {
const position = this._getSecondPointerPosition(event);
const x = 0.5 * (event.pageX + position.x);
const y = 0.5 * (event.pageY + position.y);
this._panStart.set(x, y);
}
}
_handleTouchStartDolly(event) {
const position = this._getSecondPointerPosition(event);
const dx = event.pageX - position.x;
const dy = event.pageY - position.y;
const distance = Math.sqrt(dx * dx + dy * dy);
this._dollyStart.set(0, distance);
}
_handleTouchStartDollyPan(event) {
if (this.enableZoom) this._handleTouchStartDolly(event);
if (this.enablePan) this._handleTouchStartPan(event);
}
_handleTouchStartDollyRotate(event) {
if (this.enableZoom) this._handleTouchStartDolly(event);
if (this.enableRotate) this._handleTouchStartRotate(event);
}
_handleTouchMoveRotate(event) {
if (this._pointers.length == 1) {
this._rotateEnd.set(event.pageX, event.pageY);
} else {
const position = this._getSecondPointerPosition(event);
const x = 0.5 * (event.pageX + position.x);
const y = 0.5 * (event.pageY + position.y);
this._rotateEnd.set(x, y);
}
this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);
const element = this.domElement;
this._rotateLeft(_twoPI * this._rotateDelta.x / element.clientHeight);
this._rotateUp(_twoPI * this._rotateDelta.y / element.clientHeight);
this._rotateStart.copy(this._rotateEnd);
}
_handleTouchMovePan(event) {
if (this._pointers.length === 1) {
this._panEnd.set(event.pageX, event.pageY);
} else {
const position = this._getSecondPointerPosition(event);
const x = 0.5 * (event.pageX + position.x);
const y = 0.5 * (event.pageY + position.y);
this._panEnd.set(x, y);
}
this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed);
this._pan(this._panDelta.x, this._panDelta.y);
this._panStart.copy(this._panEnd);
}
_handleTouchMoveDolly(event) {
const position = this._getSecondPointerPosition(event);
const dx = event.pageX - position.x;
const dy = event.pageY - position.y;
const distance = Math.sqrt(dx * dx + dy * dy);
this._dollyEnd.set(0, distance);
this._dollyDelta.set(0, Math.pow(this._dollyEnd.y / this._dollyStart.y, this.zoomSpeed));
this._dollyOut(this._dollyDelta.y);
this._dollyStart.copy(this._dollyEnd);
const centerX = (event.pageX + position.x) * 0.5;
const centerY = (event.pageY + position.y) * 0.5;
this._updateZoomParameters(centerX, centerY);
}
_handleTouchMoveDollyPan(event) {
if (this.enableZoom) this._handleTouchMoveDolly(event);
if (this.enablePan) this._handleTouchMovePan(event);
}
_handleTouchMoveDollyRotate(event) {
if (this.enableZoom) this._handleTouchMoveDolly(event);
if (this.enableRotate) this._handleTouchMoveRotate(event);
}
// pointers
_addPointer(event) {
this._pointers.push(event.pointerId);
}
_removePointer(event) {
delete this._pointerPositions[event.pointerId];
for (let i = 0; i < this._pointers.length; i++) {
if (this._pointers[i] == event.pointerId) {
this._pointers.splice(i, 1);
return;
}
}
}
_isTrackingPointer(event) {
for (let i = 0; i < this._pointers.length; i++) {
if (this._pointers[i] == event.pointerId) return true;
}
return false;
}
_trackPointer(event) {
let position = this._pointerPositions[event.pointerId];
if (position === void 0) {
position = new Vector2();
this._pointerPositions[event.pointerId] = position;
}
position.set(event.pageX, event.pageY);
}
_getSecondPointerPosition(event) {
const pointerId = event.pointerId === this._pointers[0] ? this._pointers[1] : this._pointers[0];
return this._pointerPositions[pointerId];
}
//
_customWheelEvent(event) {
const mode = event.deltaMode;
const newEvent = {
clientX: event.clientX,
clientY: event.clientY,
deltaY: event.deltaY
};
switch (mode) {
case 1:
newEvent.deltaY *= 16;
break;
case 2:
newEvent.deltaY *= 100;
break;
}
if (event.ctrlKey && !this._controlActive) {
newEvent.deltaY *= 10;
}
return newEvent;
}
};
function onPointerDown(event) {
if (this.enabled === false) return;
if (this._pointers.length === 0) {
this.domElement.setPointerCapture(event.pointerId);
this.domElement.ownerDocument.addEventListener("pointermove", this._onPointerMove);
this.domElement.ownerDocument.addEventListener("pointerup", this._onPointerUp);
}
if (this._isTrackingPointer(event)) return;
this._addPointer(event);
if (event.pointerType === "touch") {
this._onTouchStart(event);
} else {
this._onMouseDown(event);
}
}
function onPointerMove(event) {
if (this.enabled === false) return;
if (event.pointerType === "touch") {
this._onTouchMove(event);
} else {
this._onMouseMove(event);
}
}
function onPointerUp(event) {
this._removePointer(event);
switch (this._pointers.length) {
case 0:
this.domElement.releasePointerCapture(event.pointerId);
this.domElement.ownerDocument.removeEventListener("pointermove", this._onPointerMove);
this.domElement.ownerDocument.removeEventListener("pointerup", this._onPointerUp);
this.dispatchEvent(_endEvent);
this.state = _STATE.NONE;
break;
case 1:
const pointerId = this._pointers[0];
const position = this._pointerPositions[pointerId];
this._onTouchStart({ pointerId, pageX: position.x, pageY: position.y });
break;
}
}
function onMouseDown(event) {
let mouseAction;
switch (event.button) {
case 0:
mouseAction = this.mouseButtons.LEFT;
break;
case 1:
mouseAction = this.mouseButtons.MIDDLE;
break;
case 2:
mouseAction = this.mouseButtons.RIGHT;
break;
default:
mouseAction = -1;
}
switch (mouseAction) {
case MOUSE.DOLLY:
if (this.enableZoom === false) return;
this._handleMouseDownDolly(event);
this.state = _STATE.DOLLY;
break;
case MOUSE.ROTATE:
if (event.ctrlKey || event.metaKey || event.shiftKey) {
if (this.enablePan === false) return;
this._handleMouseDownPan(event);
this.state = _STATE.PAN;
} else {
if (this.enableRotate === false) return;
this._handleMouseDownRotate(event);
this.state = _STATE.ROTATE;
}
break;
case MOUSE.PAN:
if (event.ctrlKey || event.metaKey || event.shiftKey) {
if (this.enableRotate === false) return;
this._handleMouseDownRotate(event);
this.state = _STATE.ROTATE;
} else {
if (this.enablePan === false) return;
this._handleMouseDownPan(event);
this.state = _STATE.PAN;
}
break;
default:
this.state = _STATE.NONE;
}
if (this.state !== _STATE.NONE) {
this.dispatchEvent(_startEvent);
}
}
function onMouseMove(event) {
switch (this.state) {
case _STATE.ROTATE:
if (this.enableRotate === false) return;
this._handleMouseMoveRotate(event);
break;
case _STATE.DOLLY:
if (this.enableZoom === false) return;
this._handleMouseMoveDolly(event);
break;
case _STATE.PAN:
if (this.enablePan === false) return;
this._handleMouseMovePan(event);
break;
}
}
function onMouseWheel(event) {
if (this.enabled === false || this.enableZoom === false || this.state !== _STATE.NONE) return;
event.preventDefault();
this.dispatchEvent(_startEvent);
this._handleMouseWheel(this._customWheelEvent(event));
this.dispatchEvent(_endEvent);
}
function onKeyDown(event) {
if (this.enabled === false) return;
this._handleKeyDown(event);
}
function onTouchStart(event) {
this._trackPointer(event);
switch (this._pointers.length) {
case 1:
switch (this.touches.ONE) {
case TOUCH.ROTATE:
if (this.enableRotate === false) return;
this._handleTouchStartRotate(event);
this.state = _STATE.TOUCH_ROTATE;
break;
case TOUCH.PAN:
if (this.enablePan === false) return;
this._handleTouchStartPan(event);
this.state = _STATE.TOUCH_PAN;
break;
default:
this.state = _STATE.NONE;
}
break;
case 2:
switch (this.touches.TWO) {
case TOUCH.DOLLY_PAN:
if (this.enableZoom === false && this.enablePan === false) return;
this._handleTouchStartDollyPan(event);
this.state = _STATE.TOUCH_DOLLY_PAN;
break;
case TOUCH.DOLLY_ROTATE:
if (this.enableZoom === false && this.enableRotate === false) return;
this._handleTouchStartDollyRotate(event);
this.state = _STATE.TOUCH_DOLLY_ROTATE;
break;
default:
this.state = _STATE.NONE;
}
break;
default:
this.state = _STATE.NONE;
}
if (this.state !== _STATE.NONE) {
this.dispatchEvent(_startEvent);
}
}
function onTouchMove(event) {
this._trackPointer(event);
switch (this.state) {
case _STATE.TOUCH_ROTATE:
if (this.enableRotate === false) return;
this._handleTouchMoveRotate(event);
this.update();
break;
case _STATE.TOUCH_PAN:
if (this.enablePan === false) return;
this._handleTouchMovePan(event);
this.update();
break;
case _STATE.TOUCH_DOLLY_PAN:
if (this.enableZoom === false && this.enablePan === false) return;
this._handleTouchMoveDollyPan(event);
this.update();
break;
case _STATE.TOUCH_DOLLY_ROTATE:
if (this.enableZoom === false && this.enableRotate === false) return;
this._handleTouchMoveDollyRotate(event);
this.update();
break;
default:
this.state = _STATE.NONE;
}
}
function onContextMenu(event) {
if (this.enabled === false) return;
event.preventDefault();
}
function interceptControlDown(event) {
if (event.key === "Control") {
this._controlActive = true;
const document = this.domElement.getRootNode();
document.addEventListener("keyup", this._interceptControlUp, { passive: true, capture: true });
}
}
function interceptControlUp(event) {
if (event.key === "Control") {
this._controlActive = false;
const document = this.domElement.getRootNode();
document.removeEventListener("keyup", this._interceptControlUp, { passive: true, capture: true });
}
}
export {
OrbitControls
};
//# sourceMappingURL=three_addons_controls_OrbitControls__js.js.map

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