mirror of
https://github.com/System-End/Rooms-We-Share.git
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63 lines
1.9 KiB
Text
Executable file
63 lines
1.9 KiB
Text
Executable file
# ==========================
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# In-Game web server.
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# ==========================
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# The in-game web server is disabled by default. To enable it, uncomment the lines
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# below. For remote hotload to work, the webserver needs to be enabled, must have
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# the port set to 9001, and remote_clients must be set to true.
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# webserver.enabled=true
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# webserver.port=9001
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# webserver.remote_clients=true
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# ==========================
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# Logging
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# ==========================
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# Log levels:
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# - spam
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# - debug
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# - info
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# - warn
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# - error
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# - unfiltered
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# - nothing
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# Default value is "debug" during development and "info" in production.
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# log.level=debug
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# Log Level Char Preamble
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# Removes the log level char from log output (defaulted to true/enabled)
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# log.level_char=true
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# Log Timing Preamble
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# Removes the log timing prefix from log output (defaulted to fals/disabled)
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# log.timing=false
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# Log Subsystem Preamble
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# Removes the log subsystem prefix from log output (defaulted to true/enabled)
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# log.subsystem=true
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# Log entries that should be excluded as a comma delimited list.
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# Available subsystems:
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# - Engine
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# - Game
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# - Render
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# - HTTP
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# - HTTPServer
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log.filter_subsystems=HTTPServer,HTTP
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# Should use the whole display
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# equivalent to calling $gtk.set_window_fullscreen(true)
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# Note: If you use this flag, you must provide a way to
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# exit full sceen mode from your game and wire it up
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# to $gtk.set_window_fullscreen(false)
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# renderer.fullscreen=true
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# Milliseconds to sleep per frame when the game is in
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# the background (zero to disable)
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# renderer.background_sleep=0
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# Set the window as borderless.
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# Note: the ablity to quit the application via OS shortcuts will not
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# work if this value is true and you must provide a means to exit the
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# game and wire it up to $gtk.request_quit
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# OS Shortcuts for quitting such as ALT+F4 and CMD+Q will still work.
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# renderer.borderless=true
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