diff --git a/app/views/docs/index.html.erb b/app/views/docs/index.html.erb
index b783171..e76cb0f 100644
--- a/app/views/docs/index.html.erb
+++ b/app/views/docs/index.html.erb
@@ -182,13 +182,18 @@
- View all 76 supported editors
+ View all 77 supported editors
<%
- # All 76 editors - alphabetically sorted
+ # All 77 editors - alphabetically sorted
all_editors = [
['Android Studio', 'android-studio'], ['AppCode', 'appcode'], ['Aptana', 'aptana'], ['Arduino IDE', 'arduino-ide'],
['Azure Data Studio', 'azure-data-studio'], ['Blender', 'blender'], ['Brackets', 'brackets'], ['Brave', 'brave'],
@@ -197,7 +202,7 @@
['DataGrip', 'datagrip'], ['DataSpell', 'dataspell'], ['DBeaver', 'dbeaver'], ['Delphi', 'delphi'],
['Discord', 'discord'], ['Eclipse', 'eclipse'], ['Edge', 'edge'], ['Emacs', 'emacs'],
['Eric', 'eric'], ['Excel', 'excel'], ['Figma', 'figma'], ['Firefox', 'firefox'],
- ['Gedit', 'gedit'], ['GoLand', 'goland'], ['HBuilder X', 'hbuilder-x'], ['IDA Pro', 'ida-pro'],
+ ['Gedit', 'gedit'], ['Godot', 'godot'], ['GoLand', 'goland'], ['HBuilder X', 'hbuilder-x'], ['IDA Pro', 'ida-pro'],
['IntelliJ IDEA', 'intellij-idea'], ['Jupyter', 'jupyter'], ['Kakoune', 'kakoune'], ['Kate', 'kate'],
['Komodo', 'komodo'], ['Micro', 'micro'], ['MPS', 'mps'], ['Neovim', 'neovim'],
['NetBeans', 'netbeans'], ['Notepad++', 'notepad++'], ['Nova', 'nova'], ['Obsidian', 'obsidian'],
diff --git a/docs/editors/godot.md b/docs/editors/godot.md
new file mode 100644
index 0000000..1fbcd2e
--- /dev/null
+++ b/docs/editors/godot.md
@@ -0,0 +1,59 @@
+# Godot Setup Guide
+
+
+
+Follow these steps to start tracking your game development in Godot with Hackatime.
+
+## Step 1: Log into Hackatime
+
+Make sure you have a [Hackatime account](https://hackatime.hackclub.com) and are logged in.
+
+## Step 2: Run the Setup Script
+
+Visit the [setup page](https://hackatime.hackclub.com/my/wakatime_setup) to automatically configure your API key and endpoint. This ensures everything works perfectly with Hackatime.
+
+## Step 3: Install Godot Super-Wakatime Plugin
+
+There are two ways to install the plugin made by Bartosz, a Hack Clubber:
+
+### Option A: Asset Library (Recommended)
+
+1. Open Godot Engine
+2. Go to the **AssetLib** tab in the project manager or editor
+3. Search for "Godot Super Wakatime"
+4. Click **Download** and then **Install**
+5. Enable the plugin in **Project → Project Settings → Plugins**
+
+### Option B: Manual Installation
+
+1. Download the latest release from [Godot Super-Wakatime GitHub](https://github.com/BudzioT/Godot_Super-Wakatime)
+2. Extract the `addons/godot_super-wakatime` folder to your project's `addons` directory
+3. Enable the plugin in **Project → Project Settings → Plugins**
+
+## Step 4: Configure the Plugin
+
+1. After enabling the plugin, you'll be prompted to enter your WakaTime API key
+2. The plugin will automatically use your Hackatime configuration from the setup script
+3. Start working on your game - the plugin tracks both coding and scene building activities!
+
+## Features
+
+This Hack Club-approved plugin provides:
+- **Accurate tracking** - Differentiates between script editing and scene building
+- **Detailed metrics** - Counts keystrokes as coding, mouse clicks as scene work
+- **Smart detection** - Tracks scene structure changes and file modifications
+- **Seamless integration** - Works with your existing Hackatime setup
+
+## Troubleshooting
+
+- **Not seeing your time?** Make sure you completed the [setup page](https://hackatime.hackclub.com/my/wakatime_setup) first
+- **Plugin not enabled?** Check **Project → Project Settings → Plugins** and enable "Godot Super Wakatime"
+- **Still stuck?** Ask for help in [Hack Club Slack](https://hackclub.slack.com) (#hackatime-dev channel)
+
+## Next Steps
+
+Once configured, your game development time will automatically appear on your [Hackatime dashboard](https://hackatime.hackclub.com). Happy game developing!
+
+---
+
+*Plugin created by [Bartosz (BudzioT)](https://github.com/BudzioT), a Hack Clubber, and officially approved for High Seas!*
diff --git a/public/images/editor-icons/godot-128.png b/public/images/editor-icons/godot-128.png
new file mode 100644
index 0000000..c58e79d
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