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- Fix calculatePricing: use 'price * 3.0 - rollCost' matching backend (was incorrectly using 'price * 1.5') - Fix simulateEV: use baseProbability for rollCost (backend uses base, not effective probability for roll cost) - Fix simulateEV: use effectiveProbability directly as win chance (backend has no threshold scaling, remove bogus computeRollThreshold) - Fix house edge reference panel to reflect actual pricing model - Add optimal pricing hint in add/edit modal showing server-calculated values with yellow highlights when fields diverge from optimal - Add 'use optimal' button to reset pricing fields to calculated values - Update shop-pricing.ts return type to Promise<number> |
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| frontend | ||
| .gitignore | ||
| AGENTS.md | ||
| CLAUDE.md | ||
| README.md | ||
scraps
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#leeks #scraps #scraypard-v2??? #cool-ysws #youshouldtotallydothiscoolyswsthatstotallynotaboutgamblinghours