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- Use effectiveProbability (not baseProbability) for roll cost - Add computeRollThreshold (17/20) for actual win chance calculation - Rename EVSummary fields to bestPlayer* (remove old optimal*/base*/maxUpgrade*) - Update modal form EV display to use new property names - Add actualWinChance column to detailed EV table - Simplify item card EV display to show house edge + best strategy |
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| backend | ||
| frontend | ||
| .gitignore | ||
| AGENTS.md | ||
| CLAUDE.md | ||
| README.md | ||
scraps
nom nom nom
#leeks #scraps #scraypard-v2??? #cool-ysws #youshouldtotallydothiscoolyswsthatstotallynotaboutgamblinghours