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End Nightshade dfa61ff117
fix(shop): remove perRollMultiplier from base roll cost calculation
perRollMultiplier (default 0.05) was being applied as a direct multiplier
on the base roll cost, making everything cost 1-3 scraps instead of the
correct amount. It should only be used as an escalation factor per
previous roll: displayRollCost = baseRollCost * (1 + perRollMultiplier * rollCount)
2026-02-22 18:35:14 -07:00
backend fix(shop): remove perRollMultiplier from base roll cost calculation 2026-02-22 18:35:14 -07:00
frontend feat(frontend): fetch server config on startup for canonical pricing 2026-02-22 17:04:45 -08:00
.gitignore fix navbar 2026-02-13 18:08:00 -05:00
AGENTS.md fix bugs 2026-02-21 23:16:47 -05:00
CLAUDE.md add support for updates 2026-02-11 16:34:21 -05:00
README.md PUBLIC RELEASE: add in some checks and readme 2026-02-04 13:29:57 -05:00

scraps

scraps

nom nom nom

#leeks #scraps #scraypard-v2??? #cool-ysws #youshouldtotallydothiscoolyswsthatstotallynotaboutgamblinghours