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perRollMultiplier (default 0.05) was being applied as a direct multiplier on the base roll cost, making everything cost 1-3 scraps instead of the correct amount. It should only be used as an escalation factor per previous roll: displayRollCost = baseRollCost * (1 + perRollMultiplier * rollCount) |
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| .. | ||
| dist | ||
| drizzle | ||
| src | ||
| .gitignore | ||
| bun.lock | ||
| Dockerfile | ||
| drizzle.config.ts | ||
| package.json | ||
| README.md | ||
| tsconfig.json | ||
scraps backend
just don't